So far, I’ve learned that more geography in Blender means more calculations. Deleted the mimic of the mountain and added a glossy surface under the mountain instead. (Haven’t learned if it works yet! But I’m fairly sure it ought to “reflect” with less calculation. o7) …I mean, I understand. If I’ve got sudden or extra maths to figure out, I’ll be really slowed down too. XD

If I’m going to add a tree on the foreground, I *think* that needs to be a cylinder or a rounded square. Will have to figure out how to make one of those that sits on the foreground piece while I have the program open. If it works out, I’ll either edit this post (if it’s within the weekend) or share the attempt on Monday!

Ooo, a Minecraft Tree trunk! It worked so far! XD (Have got to make the square rounded I think…forgot how to do it but it’s a step forward!)

Thanks to this video for helping me find how to make a cube into circle! …I’m gonna need this so many times. XD But it’s worth it!

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